Apply principles of instructional design, multimedia design and learning theory to develop instructional materials, strategies, systems and assessments that leverage instructional technologies to improve learner performance.
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Instructional Design Project
Designing a plan for learning content requires understanding of the instructional design (ID) process and the affect it has on teaching and learning. In EDIT 700, I was able to learn the ID process by developing a plan for instruction in a college-level Java programming course. I was able to analyze user characteristics, needs assessments, and instructional goals using the systems approach. Once I understood the needs for the course, I was able to define instructional goals. The process required close attention to detail and the need to understand all feedback to provide learning material appropriate for each learner. Formative and summative assessments were created to measure learner performance and to ensure instructional goals were met. Three reports were written along with a blog discussing the experience.
Click here to read Report Two. This report discusses the instructional goal statement, performance objectives, instructional sequence, pre-instructional activities, strategies for teaching modules, media selections and rationales for delivery of instruction, pre and post-tests – formative data, and module examples for the learning content. If you want to view the entire plan and read the blog, button links are provided on those pages. Working through the process of this plan was timely for me as I was working on revamping the course discussed in the report. The department had a textbook with an online companion; however, the online portion was not being used. I want to know if using the technology in the course would benefit the user. Even so, I was not sure how to design the learning materials for the course and I did not know if students were prepared for the programming language concepts in the course or proficient in learning new technology. This design plan helped me through the process and gave me clearer understand on how to assess student needs, course needs (especially those that are a part of a course sequence), and how to prepare the learning materials.
Product Design and Development Learning Objects
In EDIT 740, I learned to design and create individual learning objects such as animated learning videos. In EDIT 750, I learned to combine individual learning objects into a higher level multimedia learning object. An instructional design plan was required to develop a learner profile, design content objectives, discover other needed assets (such as graphics, audio, and video), and determine where to integrate assessments in the final product. Once the learning module is designed, how to deploy is an additional concern. As a part of the design process, user experience must be considered. This required review of graphic design principles and learning theory. Click here to view the design and final product.
At the time of this project, we did not have dynamic learning objects in our programming courses. Students were not engaged during class and simply copied what code they could find from the Internet to complete homework and lab assignments. Learning how to use graphic design and develop learning objects gave me the opportunity to create my own dynamic learning objects in videos and self-guided learning modules. I also created assessments for which students could click to see the answer to a question and feedback. These types of activities improved engagement for learners which in-turn helped them improve concept retention. This knowledge helped me when reviewing product demos as you will see in my field experience project.